Monday, April 29, 2013

There is a Link between Violent Videogames and Violent Crimes, but the Debate on Videogame Restriction Carries On.


Violent videogames have always spawned debate over their influence on behavior and crime levels. Recently, the US debate surrounding violent videogames has been resurfacing due to a string of mass shootings such as those in Newtown, CT and Aurora, CO. News networks such as FOX and CNN aired stories warning families of the dangers of violent videogames, while the videogame industry cried out in disgust at the thought of videogames inciting acts of homicide. University of Maryland student Mark Tulchinsky agrees with the videogame industry and explains why he believes videogames should not be blamed for violent outbursts.


This is "Doom," a violent game mentioned by the two shooters in the Columbine shooting

Psychology Has Found a Link Between Playing a Violent Game and Being a Violent Person

The link between violent games and violent actions has been debated for years, and became incredibly important back in 1999 during the aftermath of the Columbine shooting. University of Maryland Psychology Professor Kent Norman explains that the Columbine shooting were the first event to propel the debate to the US Congress, and that the debate reemerges with every major violent shooting.

Kent Norman, Psychology Professor at the University of Maryland


Professor Norman explains that videogame psychology studies have been conducted over the last couple decades. Craig Anderson and Brad Bushman are well-known for discovering a very clear link between playing violent videogames and acting more aggressive. Violent videogames have also been linked to desensitization to violence and increased tolerance for blood and gore. However, the videogame industry argues that these studies only show correlation, and not causation. As Professor Norman says, the videogame industry believes that violent people play violent videogames, and that it is not the videogames that cause violent behavior. However, the media tries to alert the public of the dangers of violent videogames and violent media. Psychologists know that there is no scientific way to prove causation, so there can never be any hardcore evidence to say that violent videogames cause violent outbursts. Unfortunately, the media continues to trumpet the dangers of violent videogames and continues to tie videogames to mass shootings without much proof.

The Government Debates Restricting Guns but does not Restrict Videogames

So why does the media cover stories about violent videogames after violent shootings? Professor Norman explains that after major tragedies, society and media always looks for something to blame. While some turned to the issue of guns and gun control, others looked at the issue with violent videogames and violent media.



In the wake of violent shootings like Aurora and Newtown, citizens and politicians alike decided it was time to make changes to our laws to prevent any future tragedies. Gun control became a major topic on the legislative floor, and it continues to be an issue today. But what has happened in the regulation of violent videogames? In 2005, California passed a law banning the sale of violent videogames to minors. This law was challenged by a coalition of major videogame companies called the Entertainment Software Association. In the US Supreme Court case Brown v. EMA, the Court upheld in a 7-2 decision that violent videogames are protected as free speech under the first amendment of the US Constitution. Even with large amounts of correlative evidence suggesting that violent videogames could be dangerous, the Court opted to protect first amendment rights and allowed violent videogames to be sold to minors. This means that the sale or distribution of violent videogames could not be restricted by any government in the US. This makes defending young minds from the possible dangers of videogame violence reliant on families and parents rather than the government. Whether or not this may change in the future has yet to be seen, but with the debate of gun control raging in Washington there are definitely ways that videogame restriction could return to the Capitol.

Videogames will Persist in our Society, and the Debate on Violent Games will Run its Course

For a time, TV shows were criticized for their abundance of violence. Then, movies underwent the same scrutiny for adult themes and fierce imagery. However, these icons of media eventually resolved their own debates, with organizations like the Mobile Picture Association of America rating movies, and the Federal Communications Commission rating TV shows. Professor Norman explains that these days, violent videogames take much criticism today due to being the up-and-comer in media.


Yes, there exists a psychological link that demonstrates the possible dangers of violent videogames. However, it is also true that the Supreme Court has severely limited the US Government’s ability to restrict or prohibit violence in videogames. With videogames continuing to be a grand force in the realm of media, at least there is solace in the work of organizations like the Entertainment Software Rating Board (ESRB). The ESRB analyzes videogames before they hit the shelves and rates their appropriateness for children, much like a TV showing rating or a movie rating. The ESRB also devotes time toward educating families about the potential risks of violent videogames, and demonstrating the importance of a videogame rating system. With the work of the ESRB, violent videogames can become a subdued influence in today’s society, and the media will not have to blame major tragedies on the existence of violence in games.

Angry Birds, pictured above, is a "violent videogame" that is far too prevalent in our society.

Violence is a Cultural Issue and We Need To Work Together to Better Our Culture

Violence in videogames has become a staple in the gaming industry. However, when tragedy strikes, some blame the cultural influence that videogames have had over the past couple decades. Psychology studies have shown that videogames can be dangerous, but since videogames are an article of free speech, the government cannot inhibit their development in any way. It now falls on the public to educate itself, and recognize that hazards exist when exposing oneself to violent media. If we as a society can limit our immense contact with violence, then maybe we can help take society in a better direction, free of homicidal tragedies.

Monday, April 22, 2013

Oh buggerboo





Sunnyboo





Packed lunchboo





Sunday, April 14, 2013

Interview #2





Interview #1





Why videogame violence is an important issue today


Videogame violence has evolved over many years

Violence in videogames has been an issue for many years now. Ever since the mid-1970s, people have debated whether or not videogames can be detrimental to a person’s health. As technology advanced, game graphics became more refined and crisp. In the early days of gaming, a person firing a gun may have looked like a stick figure pushing a pixel across the screen. In today’s videogames, a player can fully customize their character, their gun, and the amount of bloodshed apparent on the screen. Some games even cater towards audiences that enjoy blood and gore by rendering body parts and innards that explode from virtual carcasses. Other games force the player to rip out the spine of the enemy in order to earn the most points. And some games don’t even punish you for taking out the police with a rocket launcher. With better graphics came more disturbing videogames, and with more disturbing videogames came a more widespread fear that videogames can harm a person’s brain.

Why videogame violence is an important issue today

Recently, videogame violence has been called into question as an important piece in the puzzle of gun control. While liberals and conservatives continue to argue over the importance of regulating guns, there still exists the issue of controlling those behind the guns. With several recent mass shootings gaining nationwide attention, people are wondering what causes killers to go on such rampant killing sprees. Some have pointed to videogames as a possible culprit, citing many psychological studies that have discovered the detrimental impacts of videogames on human behavior. The issue of violence in videogames has become fairly popular in recent weeks, spawning stories on some national news networks, and scaring parents into protecting their children from such videogames. I intend to research how important this issue is, how harmful videogames truly are and what can be done to help better our society in face of these issues.

Questions I would ask an expert:

How could videogames have played a role in some of the more recent shootings in America?

Studies have shown that videogames have detrimental effects on human behavior. How bad are these effects, and how long do they last?

Many people call themselves "gamers," but only a very small portion of these gamers commit any sort of dangerous crime. What causes this discrepancy?